6.90% of the stock is currently owned by corporate insiders. XR Updated XR Core Utilities to 2.0.0. The shares were sold at an average price of $55.55, for a total value of $44,273.35. October 19, 2022. HDRP: Added: Added option to use full ACES tonemap instead of the approximation. (1381388), Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. HDRP: Fixed tooltip not showing on labels in ShaderGraphs. (1250807), Scene/Game View: Fixed a case where gizmo enabled state could potentially get out of sync with Inspector foldout state. (1343436), Editor: On macOS, undocked windows can no longer enter fullscreen and do not open fullscreened when the main Editor window is in fullscreen mode. Build Pipeline: Fixed a regression that Unity will now properly detect a Visual Studio Build Tools installation. Earnings Date 11/09/2022 Ex Div Date - Div Amount - Split Date - Split Factor - Latest On Unity Software Inc ALL CNBC INVESTING CLUB PRO Friday's biggest analyst calls: Apple, Amazon,. VFX Graph: Added: Two new buttons are available in the editor's tool bar. (1348821), Graphics: Fixed realoading of VFX Assets while inspecting a Cube Render Texture. HDRP: Added: Tooltips for content inside the Rendering Debugger window. HDRP: Fixed potential asymmetrical resource release in the volumetric clouds. (1364204), GI: Normalized normals in the meshes is now passed to the progressive lightmappers. URP: Added: URP global setting for stripping post processing shader variants. Graphics: Fixed a deadlock that can occur when MasterTextureLimit is changed while a texture has an in-progress upload request. Programmers can also extend functionality by developing tools and custom components to empower more of the team. Package: Updated the Fbx Exporter package to version 4.1.2. Scene/Game View: EditorToolContext settings are now displayed in the Tool Settings Overlay. HDRP: Fixed stackLit coat screen space reflection and raytrace reflection light hierarchy and IBL fallback. (1297206). Graphics: Strip unused constant buffer members when using OpenGL (ES). Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU. Graphics: Fixed an issue that the depthSlice is not set for depth attachement when using depth only NativeRenderPass. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html. Refined the status overlay icons (1341977), Graphics: Fixed high memory usage in Vulkan backend when using many different textures per texture property of a shader. (1337072), Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1323729), Asset Import: AssetDatabase.SetImporterOverride now fails when used on folders and does not write to the .meta file. IL2CPP: Fire the AppDomain.ProcessExit event when the runtime shuts down. Version Control: Updated styling of number of items in incoming changes category See package change log for full details: HDRP: Fixed an issue where forced sky update (like PBR sky amortized updated) would not update ambient probe. XR: Updated OpenXR package to 1.3.1 for 2022.1 branch. Learn more on analysts' earnings estimate vs. U's actual earnings. 2022 Market data provided is at least 10-minutes delayed and hosted by Barchart Solutions. HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR. HDRP: Fixed sky override layer mask having no effect. VFX Graph: Folder named with a ".vfx" extension could lead to an error on macOS. (1364352), Physics: Fixed Hinge Joints not breaking after calling useSpring or useMotor on the Joint. Shaders: Added #pragma dynamic_branch and #pragma dynamic_branch_local directives to declare dynamic branching keywords in shaders. (1392844), UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources. Mobile: Added the adaptive view distance scaler, which changes the Camera.main view distance automatically. GI: Showing a warning in the Mesh renderer inspector when the Contribute GI option is selected and a mesh is invalid. Editor: Added a character limit to the scene template title and dependency search field to avoid over limit errors. (1185953). (1341044), UI Toolkit: Added support for using a numeric value for enum fields in uxml. Want to see which stocks are moving? Android: Added Custom Scaler for Adaptive Performance. Burst: Fixed a bug whereby complicated try/finally nesting could trip up the compiler. HDR decoding is now unconditionally supported in shaders. (1381583). HDRP: Removed Bilinear and Lanczos upscale filter. This has already been backported to older releases and will not be mentioned in final notes. HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture. Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html. Unity Software (NYSE:U) has a recorded annual revenue of $1.11 billion. (1388222). Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer. error that was logged in standalone players when the first invocation of a direct-call method was from a background thread. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. Updated documentation file to meet standards. Updated texts for workspace modes selection and checkin comment box. (1327657), Profiler: Fixed invalid Main Thread time in Frame Timing Manager on WebGL. (1258785), Editor: Fixed Transform Component update with HideFlags.DontSave objects. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously. URP: Added: Added Shadows and Additional Lights off variants stripping. Version Control: * Plastic: Added support to invite other members. Are Investors Bailing on Travel America as Diesel Shortages Loom? Unity Software EPS for the quarter ending June 30, 2022 was $-0.69, a 30.19% increase year-over-year. (1347536), UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. XR: Updated the verified AR Foundation related packages to 5.0.0-pre.5. Added the ability to allow empty checkin messages. (1376601), URP: Fixed Blit and MotionVectors shader compilation errors with GLES2 API. (1334636), Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad] classes in Assembly B. (1368082). (1378580), WebGL: Fixed iOS touch events crashing UI Toolkit. (1368837), Editor: Ensure RootEditor does not prevent from dropping in scene view. SAN FRANCISCO, August 09, 2022 -- ( BUSINESS WIRE )--Unity Software Inc. (NYSE: U), the world's leading platform for creating and operating interactive, real-time 3D (RT3D) content, today. . (1348248), Package Manager: Package Manager window takes a while to load initially. HDRP: Fixed issue with typed loads on RGBA16F in Volumetric Lighting Filtering. HDRP: Fixed enabling a lensflare in playmode. Fixed missing Plastic SCM window option when user is not signed in on Unity Hub They are now dynamic templates. Facebook 2D: Enabled you to selectively indicate which layer to import from a Photoshop file with the PSDImporter. Added metrics for changeset tab usage. HDRP: Fixed area light cookie field to use the same style as the other cookie fields. How much revenue does Unity Software generate each year? Prefabs: Differentiated between applicable and revertible overrides. Serialization: Improved the use of SerializationCache. Editor: Updated the Unity logo in anticipation of the brand identity refresh scheduled for October 5th. (1385451), WebGL: Fixed for URP being washed out when Size Code Optimization is used in the Build Settings. Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (1249100), Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1370847), Asset Import: Fixed wrong settings being saved when trying to overwrite Preset. Burst: Fixed the "could not find path tempburstlibs" error message popping up when building for Android and Burst is disabled. Graphics: Added: Allowing Rendering Layer Names to not collide in UI. (1354146). Scene/Game View: Added: Added ability to specify a default container and alignment for new Overlays. message. 2D: Added Preset Support to SpriteAtlas V2. Utilizing better sorting, distributing work in jobs and improving cache access of light data. Burst: Keybindings for copy and selection did not depend on OS. XR: Fixed a bug in HMD trackingState that would cause tracking state to flip back and forth between two states every frame. (1168556), Editor: Added progress scopes for shader compilation and scene opening. Scene/Game View: Added shortcut keys to cycle between available tool contexts. Graphics: Fixed black pixel issue in AMD FidelityFX RCAS implementation. URP: Fixed decal compilation issue on mac. (1323367), GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. This allows for performance improvements and reduced memory usage. Updated the refresh icon on the toolbar Removed extra refresh button on Gluon's Incoming Changes tab Get 30 Days of MarketBeat All Access Free, Sign in to your free account to enjoy these benefits. URP: Stripping shader variants per renderer features instead of combined renderer features. Graphics: Fixed failing CopyTexture in Editor when build target is a mobile platform and the source texture is a normal map or lightmap. (1355905). Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. Shadergraph: Gradient field doesn't support HDR values. (1354371), Editor: Fixed Scene.isSubScene flag not persistent in some cases when reloading an open scene. Burst: Removed the player build BC1370 exception warnings as users only found them annoying. HDRP: Prevent user from spamming and corrupting installation of nvidia package. HDRP: Fixed diffusion profile displayed in the inspector. HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey. (1390350), Physics: Fixed a race condition which could ultimately cause random crashes inside cloth, due to data cleanup overlapping with cloth simulation. Queries that relied on a specific hierarchy order might be affected. Fixed installing Plastic SCM would sign out user from the plugin https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/changelog/CHANGELOG.html. This allows better variant stripping. Version Control: Updated status bar notification icons HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small. Prefabs: Fixed RootGameObject detection for missing Prefab instances to avoid creating placeholders. Moved incoming change prompt and button into a status bar DX12: Fixed crash copying block compressed textures. URP: Fixed inspector documentation URLs to the SSAO, Decal, and Render Objects renderer features. 2D: Replace usage of Triangle.Net with in house tessellation solution. The business's revenue was up 8.6% compared to the same quarter last year. License: License type remove from editor title and about window. URP: Added: Added minimal picking support for DOTS 1.0 (on parity with Hybrid Renderer V2). Package Manager: Improved ways to check for Update Available in the Package Manager window. This improves codegen in a lot of cases (mostly because the SLP vectorizer is unable to vectorize all the code that the loop unroller could have). Wed., November 2, 2022 | MarketBeat Unity Software ( NYSE:U - Get Rating) will release its earnings data after the market closes on Wednesday, November 9th. Core: Job Debugger performance was improved. Following the sale, the chief marketing officer now directly owns 220,397 shares of the company's stock, valued at $12,243,053.35. (1284602), Asset Import: GetAvailableImporters does not return AssetImporter types for native importers that don't have a matching C# Type. The light blue area represents the range of Wall Street analysts' earnings estimates for each quarter. Disabled the invite button when user does not have invite permission or not on a cloud repo. Burst: Linker errors on macOS due to long command lines, swapped to using filelists for inputs. 2D: [com.unity.2d.tilemap.extras][GameObjectBrush] Add canChangePosition. Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. VFX Graph: HDRP Decals are not in experimental. URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting. This option will generally produce simple meshes with few primitive physics shapes for enhanced overall performance.
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