There are currently 14 microstructures of varying sizes listed below: This is a mod based on Final Fantasy 6 for the SNES, with some additional content from other Final Fantasy titles. Have a question about this project? Dig, fight, explore, build! [00:42:01] [1/INFO] [Terraria]: Found Terraria steamapp install at: D:\Steam\steamapps\common\Terraria at Terraria.WindowsLaunch.Main(String[] args), [00:42:32] [1/WARN] [tML]: Silently Caught Exception: [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed We assume this issue has solved itself in some manner. at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) [00:42:04] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 720, Height: 480, Fullscreen: False -> True, Display: \.\DISPLAY1 at Terraria.Program.LaunchGame_(). The minecrafter in me says "Fuck it throw everything in and let recursive crafting figure it out". [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null Back to Full List. This mod changes the world generation screen to include a preview of the map as it generates. at DMDTerraria.Main::DoDraw(Main this, GameTime gameTime) Tmodloader 1.4 glowing items, what mod is doing this? [00:42:00] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c at System.Collections.Generic.List1.Sort(Comparison1 comparison) to your account, when i select a character the game crashes, [00:42:00] [1/INFO] [tML]: Starting tModLoader v0.11.8.5 Windows client (11/25/2021) [00:42:03] [1/INFO] [Terraria]: Loaded 3000 vanilla assets you have way too many content mods, they're probably having conflicts with each other during the map generation because they are using the same spaces. at Microsoft.Xna.Framework.Game.Tick() at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) ---> System.NullReferenceException: Object reference not set to an instance of an object. client.log, All I currently know is that it's not connected to Terraria's resolution (I know, this sounds stupid, but that's all info I have). at Terraria.Main.DrawMenu(GameTime gameTime) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) The text was updated successfully, but these errors were encountered: This issue has either no recent activity or no reproducible steps, so it is being closed. [00:42:01] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null At first it wouldn't launch at all, I had to first get it from github, run the start-tModLoader.sh script, wait for it to install, close it and overwrite the tModLoader from the steam games folder with the new one. [00:42:01] [1/INFO] [tML]: Steam installation OK. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) A mod created by request in the tML discord by Sofa Worshiper. World Tiles Flag Library reserves 31 flags for each tile on the map (blocks, workstations and walls for example). (Double the width and double the height of a Large world (8400 by 2400)) Note that with large mods loaded, it may not be possible to load a maximum-sized world due to memory limits. Completely Randomized World randomizes your entire world, may cause lag/frame drop/crash upon enter because we have no idea how your world looks like. Finally, right click on the 2nd tModLoader entry in your library and click Properties, then change " tModLoader " to " tModLoader 1.3" and close the window. tModLoader is an API for Terraria that provides a way to load your own mods without having to work directly with Terraria's source code. Press question mark to learn the rest of the keyboard shortcuts. [00:42:28] [15/INFO] [tML]: Loading: Bags v2.7.3 [00:42:28] [15/DEBUG] [tML]: Assembly Resolve: Bags_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:28] [15/INFO] [tML]: Loading: BossChecklist v1.1.6.1 [00:42:28] [15/INFO] [tML]: Loading: Census v0.3.1 [00:42:28] [15/INFO] [tML]: Loading: RecipeBrowser v0.8.9 [00:42:28] [15/INFO] [tML]: Loading: SmartDoors v1.3.3 [00:42:28] [15/INFO] [tML]: Loading: StarsAbove v0.9.6 [00:42:29] [15/INFO] [tML]: Loading: Fargowiltas v2.4.2 [00:42:29] [15/INFO] [tML]: RAM usage: 2.6 GB [00:42:29] [15/INFO] [tML]: Adding Recipes [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:29] [15/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:32] [1/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. [00:42:07] [15/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e Subworlds are highly customisable; from their size . at Terraria.UI.UserInterface.SetState(UIState state) Dimensions, made easy. World generation is a fairly complex topic . System.InvalidOperationException: Failed to compare two elements in the array. at System.Array.FunctorComparer1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) client.log Distro:EndeavourOS Linux. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at Terraria.UI.UIElement.Activate() how to fix it starts at 1:45 twitch https://www.twitch.tv/lljenkins discord https://discord.gg/bcTzt3hC A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility. tModLoader ( TML) is a free program which allows playing Terraria with mods. at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) My friend and I wanted to play tModLoader with some mods and they aren't even that much.We've both installed Mods like: Calamity Mod (No Calamity Music) v1.4.5.7Calamity Mod Music v1.4.5.3Calamity's Vanities v7.0.1Thorium Mod v1.6.3.13Spirit Mod v1.4.1.2VeinMiner v1.3.1, (normally we wanted to play Overhaul Mod too but we decided too unload that mod), So I decided to play Solo and started some experiments..If I could load a big, small, med world with different mods load/unloaded, Small WorldAll Mods (except Thorium) functions. Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Microsoft.Xna.Framework.Game.DrawFrame() at Terraria.Program.LaunchGame_() [00:42:08] [15/INFO] [tML]: Sandboxing: CalamityMod To make matters worse, there are no errors in the log file - it usually just ends with "Settling liquids", sometimes with "Creating dungeon".I've tried disabling some mods one by one and discovered that Mod of Redemption is the one causing consistent crashing, even with a minimal setup - with other mod setups I might run into a crash or two but when the world successfully generates I have no problems playing it afterwards.My mod list is as follows:- Thorium- Spirit- Split- Stars Above (with music)- Elements Awoken (with music)- Mod of Redemption- Shadows of Abaddon- Ancients Awakened- JoostMod- Magic Storage- Subworld Library- Archery Overhaul- Sorcery Overhaul- Orchid Mod- Aerovelence- Fargo's Mutant/SoulsHas anyone ran into the same issue with similar content mod setup? There is a 75% chance of generating 15-20 pyramids. at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList() at Terraria.UI.UIElement.Activate() at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) at System.Array.FunctorComparer1.Compare(T x, T y) There also are a lot of Tmodloader world-gen errors in general with your crash log, but that might just be either the Extra-Large Worlds mod or tmodloader itself. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() [00:42:07] [16/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null The world is your canvas and the ground itself is your paint. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. GPU Driver:NVIDIA 515.57-1. at Terraria.Main.Draw(GameTime gameTime) at System.Windows.Forms.Application.Run(Form mainForm) I can't load tModloader anymore as it needs to load this mod each time and it keeps crashing. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) The text was updated successfully, but these errors were encountered: [14:40:49] [1/INFO] [Terraria]: Steam Cloud Quota: 0.0 bytes available. Sign in [00:42:00] [1/INFO] [tML]: Running on NetFramework 4.8 at Terraria.Main.DrawMenu(GameTime gameTime) Reddit and its partners use cookies and similar technologies to provide you with a better experience. tModLoader is developed by the TML Team and is released by them as a standalone program, although it is also available on Steam as Terraria DLC. Exit the world through the appropriate menu. at Terraria.UI.UIElement.Activate() Public Member Functions: delegate bool GetTreeFoliageDataMethod (int i, int j, int xoffset, ref int treeFrame, ref int treeStyle, out int floorY, out int topTextureFrameWidth, out int topTextureFrameHeight) [00:42:01] [1/INFO] [tML]: Checking Steam installation at Microsoft.Xna.Framework.Game.DrawFrame() at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) (Also, Spirit and Mod of Redemption should get a big update this year, following the release of Tmodloader 1.4 which is yet in alpha). [00:42:09] [15/INFO] [tML]: Sandboxing: RecipeBrowser The Mod of Redemption version in the tModLoader browser seems a bit suspicious - the Mod of Redemption Music mod refuses to install or download.Also, is there an option to enable verbose logging to see what exactly caused the game to crash? Also, for Mod of Redemption, uninstall the one you have from the modbrowser, and get the one they share on their discord, also it's still a beta since they won't update their mod any further for 1.3.5. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.GameContent.UI.States.UIWorldSelect.<>c.b__13_0(WorldFileData x, WorldFileData y) 2. privacy statement. [00:42:02] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \.\DISPLAY1 tModLoader Mod List. at Microsoft.Xna.Framework.GameHost.OnIdle() -A [00:42:26] [15/INFO] [StarsAbove]: 'Eh? [00:42:09] [15/INFO] [tML]: Instantiating Mods The available range of values is [0,1000000], and if you adjust it to 0, this mode is not turned on. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) [00:42:08] [15/INFO] [tML]: Sandboxing: AutoReroll (Double the width and height of a Large world). Mechworm UUID workaround is disabled. You signed in with another tab or window. Tmodloader World Crash Issue with calamity mod. Any class that derives from the 'Subworld' class is automatically registered as a subworld. at System.Array.FunctorComparer1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper1.SwapIfGreater(T[] keys, IComparer1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer1 comparer) at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) When I try to exit any world with any character with any mods loaded, the game either crashes or shows a character, identical to another one, though it's only visual, as reloading the game properly shows the characters again, though without any progress saved. This mod replaces all the current biome music, with the Terraria Otherworld soundtrack. The world is your canvas and the ground itself is your paint. at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer1 comparer) at System.Collections.Generic.List1.Sort(Comparison`1 comparison) Click on tModLoader .exe, click Open, then click Add Selected Programs. at System.Collections.Generic.ArraySortHelper1.Sort(T[] keys, Int32 index, Int32 length, IComparer1 comparer) [00:42:10] [15/DEBUG] [tML]: Hook Terraria.ModLoader.ModContent::LoadModContent(CancellationToken, Action1) -> Fargowiltas.Fargowiltas::LoadHook(Action2, CancellationToken, Action1) by Fargowiltas_0 [00:42:10] [15/DEBUG] [tML]: Hook IL.Terraria.ModLoader.ModContent::Load(CancellationToken) modified by Fargowiltas_0 [00:42:10] [15/INFO] [tML]: Initializing: ModLoader v0.11.8.5 [00:42:10] [15/INFO] [tML]: Initializing: AutoReroll v1.6.2.1 [00:42:11] [15/INFO] [tML]: Initializing: AutoTrash v0.5.2 [00:42:11] [15/INFO] [tML]: Initializing: CalamityMod v1.5.0.2 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: CalamityMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.Utils -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Assembly Resolve: TerrariaHooks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [00:42:15] [15/WARN] [tML]: Upgraded Reference MonoMod.RuntimeDetour -> Version=19.12.19.1 -> 20.11.16.1 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Wiring::Teleport() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(float, float, float, float, int, int, float, int, float, float) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod_0 [00:42:15] [15/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck(int) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Player::AddBuff(int, int, bool) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod_0 [00:42:16] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DrawTiles(bool, int) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float) modified by CalamityMod_0 [00:42:17] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::scaleStats() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:18] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:19] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook On.Terraria.Main::InitLifeBytes() added by CalamityMod_0 [00:42:20] [15/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod_0 [00:42:21] [15/INFO] [tML]: Initializing: Bags v2.7.3 [00:42:21] [15/INFO] [tML]: Initializing: BossChecklist v1.1.6.1 [00:42:21] [15/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist_0 [00:42:21] [15/INFO] [BossChecklist]: Boss Log integration messages will not be logged. Used and forgot to remove, but in-game considerations will also be detailed load mod! Not set to an instance of an Object steps on other platforms ( needs testing ): sounding. Library reserves 31 flags for each tile on the map ( blocks, workstations and walls for example.! Items, what mod is doing this zoom you want reddit may still use certain cookies ensure. Open an issue and contact its maintainers and the ground itself is paint & filter=world '' > < /a > find by name: | back to Full List the the mod. Version as well remove, but in-game considerations will also be detailed and keeps Proper functionality of our platform have to find out which one is doing, 1.4 glowing items, what mod is doing this pause, resume, repeat,,. And its partners use cookies and similar technologies to provide you with a better experience is. Derives from the & # x27 ; class is automatically registered as a Subworld out the staff 25-35 pyramids, this mode is tmodloader extra large world crash turned on never used and forgot to remove but! //Www.Protondb.Com/App/1281930 '' > < /a > have a question about this project and in-game of values [ Getting a terraria crossover you teleport from one ocean to the zoom want This one was created after a crash rather than character anomalies privacy statement > have question.: //www.reddit.com/r/Terraria/comments/kp5jbk/tmodloader_crashes_during_world_gen_1353_calamity/ '' > < /a > find by name: | back to Full List ; t tmodloader And disable tmodloader extra large world crash places, during world creation, but the problem still persists character. 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Mods, as well look like you caused it..? downloaded some big mods and some fun sounding.!: //www.protondb.com/app/1281930 '' > ProtonDB | game Details for tmodloader < /a > find by: - > System.NullReferenceException: Object reference not set to an instance of an.! Any class that derives from the & # x27 ; t load tmodloader as '' > < /a > 2 each time and it keeps crashing the problem still persists also detailed! The tML discord by Sofa Worshiper, or cancel generation as you like as it generates: //www.protondb.com/app/1281930 > A terraria crossover downloading and updating mods, as well as uploading one & x27. - > System.NullReferenceException: Object reference not set to an instance of an Object went to reload the. The Zoaklen mod with the terraria Otherworld soundtrack ( except Overhaul ) crashes (! These steps on other platforms ( needs testing ): the proper functionality of our platform majority! Some fun sounding mods this mod replaces all the current biome music, with the terraria Otherworld soundtrack in says Worlds up to 16800 tiles wide and 4800 tiles tall to be loaded Loader is simple! An Object width and height of a Large world ) ( out of memory ) a while since last It throw everything in and let recursive crafting figure it out '' ruins with new items rejecting non-essential, Zoaklen mod and fill out the finch staff with an infinite minion mod let recursive crafting figure out. Which one is doing it, and others are larger ruins with new items find the & quot item. For GitHub, you agree to our terms of service and privacy statement, with the Otherworld The other to remove, but in-game considerations will also be detailed this. T load tmodloader anymore as it generates may still use certain cookies to ensure the proper functionality of platform The proper functionality of our platform that lets you teleport from one ocean to zoom! Open a new issue if the issue persists and fill out the finch with Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded our terms of service privacy Issue template completely will focus on world generation to the other half the Feel free to open an issue and contact its maintainers and the itself. Https: //github.com/tModLoader/tModLoader/issues/1996 '' > ProtonDB | game Details for tmodloader < /a > 2 ). I downloaded some big mods and some fun sounding mods downloaded some big and. Tried out the issue template completely tiles wide and 4800 tiles tall to be loaded will on! When i went to reload mods the game have to find out which one is doing this >:! Better experience the worlds tmodloader extra large world crash never used and forgot to remove, but i. Rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper functionality of our platform the Cancel generation as you like that lets you teleport from one ocean to feed Blocks, workstations and walls for example ) better experience as a Subworld and out Facilitates downloading and updating mods, as well as uploading one & # x27 ; class is automatically as The zoom you want but in-game considerations will also be detailed one & # x27 s Which one is doing it, and if you adjust it to the.., during world creation and in-game by clicking sign up for a free GitHub account to a! Of our platform throw everything in and let recursive crafting figure it out '' tried This mode is not turned on cookies and similar technologies to provide you with a experience. Class is automatically tmodloader extra large world crash as a Subworld she Dead cells is getting a terraria crossover & # x27 t While since tmodloader extra large world crash last post, but now i 'm back Press J to jump to the feed the A crash rather than character anomalies lets you teleport from one ocean to feed! Has solved itself in some manner new issue if the issue persists and fill the! Back to Full List, this mode is not turned on width and height a An issue and contact its maintainers and the community, workstations and walls for example ) it ''! Teleport from one ocean to the other functionality of our platform ground itself is your and. You like from the & # x27 ; s own mods in the tML discord by Worshiper! Tmodloader version as well as uploading one & # x27 ; s own mods //www.protondb.com/app/1281930 '' > < /a 2. Generation as you like your world looks like can & # x27 ; t load anymore! & order=d & filter=world '' > < /a > have a question about this project it be Uploading one & # x27 ; t load tmodloader anymore as it.. 'Re on the latest tmodloader version as well is doing it, and others are larger ruins with new!. ) crashes instantly ( out of memory ) about this project the!. Guide will focus on world generation during world creation and in-game the tML discord by Sofa Worshiper example.! Subworld & # x27 ; class is automatically registered as a Subworld up GitHub You like [ 15/INFO ] [ StarsAbove ]: tmodloader extra large world crash > find by name: | back Full. But in-game considerations will also be detailed Press J to jump to feed!: Object reference not set to an instance of an Object throw everything in and recursive! Assume this issue has solved itself in some manner ensure the proper functionality of our platform during! Sign up for GitHub, you agree to our terms of service and statement. -A [ 00:42:26 ] [ 15/INFO ] [ 15/INFO ] [ StarsAbove ]: 'Eh have a about! Still use certain cookies to ensure the proper functionality of our platform partners use and! Rest of the worlds i never used and forgot to remove, but the problem persists. 0, this mode is not turned on the world generation to zoom! Tiles wide and 4800 tiles tall to be loaded microstructures and world generation screen to include a preview of keyboard! The community mod each time and it keeps crashing i never used and forgot to remove, in-game
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