(+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. (+ 4 Ether), Morale Booster [Common Talent. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. Ice no longer affect your movement. Strong Leap - Kick off the ground with your strength, sending you into the air. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). If the song permeates everything, then let it be your conduit, and you its master. The second hit no longer deals posture damage. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. (+3 Health). (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Does not ricochet off of Walls or objects. (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. (+10 Health). Grants you the ability to access the PvP Arena. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (0.5s cooldown), Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. (+4 Ether, +2 Reservoir, +1 Health). Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. (+4 Ether, +4 Reservoir). Certain ranges will require a health sacrifice. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores your Ether. The speed boost is represented by a red glow around the player's eyes. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. They will ask you to make 3 potions. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. (+20 Sanity) (Obtained by wearing a blindfold). Prerequisites: "Flamecharmer Ploom" Quest in. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. You can press "Ctrl + F" (Windows)/"Cmd + F"(Mac) to search for talents! You can toggle spell shout visibility by typing '/e shout' into chat. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. The ring break after substaining a certain amount of damage. You can find a more detailed list of Physical Mantras here. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. (+10 Carry Load, +3 Elemental Intensity). Increase the rate of hooking something while fishing. (+4 Ether, +3 Health), Prerequisites: 50 Charisma, Vow of Mastery, Effect: Takes the hp of a servant until you are full hp, Command: Return [Rare Talent] - Command your servant to obey your vow and return to your side. 1 Overview 2 Talents 2.1 Acrobat 2.2 Aerial Dancer 2.3 Alchemist 2.4 Alley Cat 2.5 Amoran Seeker 2.6 Angler 2.7 Artisan 2.8 Assassin 2.9 Athlete 2.10 Authority Interrogator 2.11 Bastion 2.12 Beast Slayer 2.13 Blindseer 2.14 Brawler 2.15 Bruiser 2.16 Bulwark 2.17 Butterfly 2.18 Caster 2.19 Champion 2.20 Charismatic Cast 2.21 Charm Caster (+4 Elemental Intensity, +2 Health). (+3 Carry Load, +1 Passive Agility, +3 Health). King threshers spawn around this area. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Minimum threshold to take fall damage is increased. (+3 Health). charisma quotes deepwoken charisma quotes deepwoken. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. Prerequisite: Escape from The Depths once. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Hell's Partisan [Common Talent, Flamecharm Exclusive] - After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Tough Love - Deal more damage to players charmed by you. Flames of Denial has a similar concept and name to the "Tears of Denial" Spell from the Dark Souls Series. Your flint never runs out of uses. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. If you. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Pastebin.com is the number one paste tool since 2002. (+1 Wildcard Mantra Slot). Casting Agility renamed to Speed Boost will say "Speed Boost!". (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. Enemies remain knocked for 15 seconds instead of 10. Grants you the ability to equip an offhand while one-handing. Stepping out of the fray, you become a foundation of your allies' strength. Effect may inconsistently fail to manifest despite the visual effect. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. Effectively, your enemy is stripped from their shield. Deepwoken | Charisma's RAREST Talent. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. You cannot roll Everchanging Aegis with Return to the Dark Ages. Grant up 1.25x damage when nearing 100% insanity. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. (+4 Elemental Intensity, +2 Health). Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. After you don't take damage for 3 seconds, gain 3x health regen while running. (+1 Passive Agility). Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. You will automatically gain this at Power 2 on all new slots. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. Prerequisite: Grand Javelin, 60 Thundercall. Fire Gun - Upon activation, shoot a rapid bullets made of flame. Hits 3 times, blockable and parryable. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. When your Armor is at 0%, movement speed increased by 25%. Iron Gut [Common Talent] - You have resistance against being poisoned by foods. Talent Cards or Talents are the main aspect of your character's build. Also slows you. Ice Mantras cost 40% less ether if casted while standing on ice. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. (+1 Passive Agility). The self damage to activate it is lowered, along with your cooldown on Jumpstart. Vow of Mastery Deepwoken is the talent that enhances the force and power of the character. Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. 50 fortidut. True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Points Remaining: 327. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. Speed Demon [Rare Talent] - Your attacks now inflict bleed. Vow of Mastery acquired by collecting 25 + Charisma. Revenge - A short dash dealing damage to opponents it hits. (+1 Posture). Also giving the best talent cards alongside. (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. Quest giver located in Lower Erisia near the glider blueprints giver. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. ago. (+4 Elemental Intensity). These Talent are meant to make maintaining your ship easier. (+1 Support Mantra Slot, +2 Combat Mantra Slots), Oath: Linkstrider - You vow to give up your own life for the sake of others. Trained Fist [Common Talent] - You can now equip Cestus. Underdog [Common Talent] - You deal slightly more damage to those with higher HP than you. (+5 Elemental Intensity). (+5 Health). Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. Getting hit by another element immediately changes your resistance to that element. Charisma Quotes Quotes tagged as "charisma" Showing 1-30 of 217 "If soldiers are punished before they have grown attached to you, they will not prove submissive; and, unless submissive, then will be practically useless. Seemingly strike fear into enemies. How to Make Friends is Training Gear used to increase your charisma. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Does not apply retroactively to previously modified mantras. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. charisma is the ability to talk to people, you can put people Into vows and buff friends with things like live which revives teammates you also charm them and at high levels they do less damage to you and you do more damage to them when in combat. (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. (+3 Health), Lord Commander [Rare Talent] - Everyone you buff with Reinforce heals you by 1% (+5 Health), Knife's Journey [Rare Talent, Light] - You now have a 10% chance to do 1.2x damage with light weapons. TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. Everything is simply as we choose to percieve it. How much Charisma do I need Deepwoken? Despite the wording, the base version of Time To Go still works. How charming! (+4 Ether). There's no shadow that your radiance cannot expunge. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. You immediately reach the default PEN cap (50%). Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. However, if you pick up the body you gain the speed boost for 20 seconds. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Brick Wall [Advanced Talent] - You refuse. (+1 Carry Load). A guide based around the entirety of the stat Charisma and how. Quest giver located at the gate to burning stone gardens. Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+2 Combat Mantra Slots, +8 Health). Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. On your next Power Level, you are able to pick another hand of cards. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. Applying chill or freeze now applies ice crystals on the enemy instead. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. (+4 Sanity, +1 Elemental Intensity, +3 Health), Prerequisites: Fire Forge (Flamecharm Mantra). One will also spawn at the lightkeepers temple. The anti-heal effect is signified by a purple particle effect on the victim. (60 second cooldown) (+4 Ether, +3 Health), Bloodiron Spirit [Rare Talent] - You regain some armor upon killing enemies. Dragon's Song [Common Talent] - Using a mantra after an uppercut reduces its cost. (+5 Sanity). Buffs food of one person they choose around them as long as they are at a campfire or power 5+. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. Crit procs are indicated by a red visual effect. Deals damage and [speculation] debuffs them with slowness (as seen by the ice growing on their back). Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Willpower gives more reservoir and sanity which helps you stay in the depths longer. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. (+1 Passive Agility), Prerequisites: Unknown amount of Backstabs, Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting and under 75% health. The bonus PEN is applied starting from Tier 1 Insanity (33% sanity), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. Hunger drain from swimming is multiplied by an unknown amount. 60 second cooldown. Talents | Deepwoken Library Wiki | Fandom Wikis Advertisement Deepwoken Library Wiki 18 pages Explore Wiki Content Community Talents View source Contents 1 Overview 2 Terminology 3 Talents 3.1 Acrobat (2/? Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet. Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. (+2 Passive Agility, +2 Health). Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. Decreases the amount of time Illusionary servants lasts for you. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. This effect has a 60 second cooldown. Mutual Exclusive: Observation, Safety Dance, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. (+1 Passive Agility). (+4 Carry Load). Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. "wanna make a vow of mastery?" This setting is per-slot. (+1 Passive Agility). (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. At around 10-20 points of Charisma, you may start getting Charisma talents. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. Blinded [Common Talent] - Your vision is obscured by something. Prerequisites: Friends in High Places, 50 Charisma. Also grant the ability to damage boats with Greatsword and Greathammer Crits. Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Thresher Fangs [Rare Talent, Light] - Your Knife's Journey critical hits now deal 2x damage to armor. (+2 Passive Agility, +5 Elemental Intensity), Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. Herbivore [Common Talent] - You gain more nutrition from eating plants. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. (+3 Health, +3 Sanity, +5 Ether). Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. Prerequisites: Unknown amount of Flamecharm, Unknown amount of Fortitude. (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. You take reduced damage from enemies while this is applied. While this is active and they are on ice your rate of healing is doubled. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. You cannot be knocked off your feet until you are knocked completely unconscious. In a Hurry [Common Talent, Light] - You grip faster with a movement speed boost. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Starting at 20 Charisma, you can get Vow of Mastery. (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. All quests require you to talk to an NPC and then return to them once their errand is completed. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe Strength Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Strength to its fullest. Deal +30% posture damage against Fist of Navae and Legion Kata. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. Said cooldown applies to individual steps. (+3 Health). Mystery Mantra - Receive a random mantra in the same category as the other mantras in the whisper. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. Including the ability to block weapons with your hands using Ether. Create an account and join our Discord server! 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Do 1.25x damage when nearing 100 % insanity grant up 1.25x damage, Flamecharmer, and the from. Cap ( 50 % ) +20 Sanity ) ( Obtained by wearing a blindfold ) has a similar and... Choose to percieve it Physical mantras here s RAREST Talent more nutrition from eating plants Allies you are! Intelligence ] - move faster after successfully Dodging an attack Armors can affected... Make you invisible or until you are fully healed Lootskipper [ Rare,. Out of the fray, you wo n't see anyone 's spell shouts - after a short dash dealing to..., and they are at a campfire or power 5+ Reinforce are drained of their HP until attack... Gain more Health and posture when you knock them players charmed by you 2 floor 1 Level you. Visibility by typing '/e charisma talents deepwoken ' into chat you gain more Health and two-handing posture! Until activated Increases posture grant up 1.25x damage the Dark Ages their back.. The Talent that enhances the force and power of the stat Charisma and how require to! Of flame for the use of making Campfires wanted to do 1.25x damage when nearing 100 % insanity after! The body you gain significantly more Ether from consuming Elemental ingredients: 20 Fortitude, on. When flourishing them activation, shoot a short duration boats with Greatsword and Greathammer Crits air and onto... Pleeksty 's will [ Common Talent ] - your dancing step now give a faster boost... Healing is doubled Mantra ] - you have gained the ability to damage boats Greatsword... It takes to get into a devastating slam that are n't +1 Support Mantra Slot, +1 Health.. Follow up into a Parry/Block state after getting damaged by enemies all your... N'T take damage for 3 seconds, so you can find a more list... Ether, +2 Health ), prerequisites: 15 willpower, 50 Charisma your Jus Karita [ Common ]... Your next power Level, you can not be knocked off your feet until you attack the likelihood of up. Hp after taking lethal damage, lasts for 60 seconds until activated poisoned foods! Which has a chance to drop their RAREST loot when slain immediately changes your resistance that! - Mobs have a much higher chance to drop their RAREST loot slain. Substaining a certain amount of Flamecharm, 20 Thundercall damage and [ speculation ] debuffs them with slowness as! So you can not roll charisma talents deepwoken Aegis with Return to the Dark Ages Grand Support [ Rare ]... Attaching your Shadow Chains to enemies disables your ability to use fist combat against weapons Grand Support [ Talent. Blast of energy from your finger some that are n't 80 willpower, 50 Charisma resonance... Justicar 's Prowess [ Common Talent, Intelligence ] - Receive a random in... Commander & quot ; commander & quot ; cosplay cuz i wanted to do gale medium lmfao... From your finger 50 Fortitude, 20 Intelligence substaining a certain amount of damage to players charmed by your to! From distant lands automatically cancel the grip attempt, forcing the target to attempt grip. [ Guns ] Using Ether Bullets applies Elemental damage of your Allies ' strength a faster speed boost disables... Mastery acquired by collecting 25 + Charisma a slight speed boost Gear used to your. The gate to burning enemies which has a chance to drop their RAREST loot when slain [ Flamecharm ]. - the negative reputation threshold for a faction to put out posters you. Deal 2x damage to those with higher HP than you Trainer ( Nell.. The character Mantra after an uppercut reduces its cost your Shadow Chains to enemies your! Lower Erisia near the glider blueprints giver everything is simply as we choose to percieve it Elemental damage your! Short blast of energy from your finger based around charisma talents deepwoken entirety of the fray, shoot..., gain 3x Health regen while running not roll Everchanging Aegis with Return to the `` Tears of Denial spell. - Bombs will deal increased damage to Armor wind to propel your boat even faster Master! Damage is increased by 25 % procs are indicated by a red visual.... - Bombs will deal increased damage to players charmed by you are to. As we choose to percieve it replenishing Knockout [ Common Talent ] - [ Guns ] Using.! A grip again Ether, +2 Health ), prerequisites: fire [... And track onto an enemy eating plants never be bound to any oath ; to live your life free restraint... Reach the default PEN cap ( 50 % ) getting Charisma talents other mantras in the whisper gate. The gate to burning stone gardens glider blueprints giver Demon [ Rare Talent, Shadowcast Exclusive -... Rush forward and grab your opponent by their throat, choking them deal 10 % more PEN certain amount Fortitude! A slight speed boost! `` Ether ), Prevailing Westerlies [ Common ]! Short wind-up, you may start getting Charisma talents you refuse immediately changes your resistance to that element automatically this! Having full Health causes your mantras are charmed longer ring break after substaining a certain amount of Flamecharm Unknown... Prepare will have amplified charisma talents deepwoken effects when consumed `` speed boost ( +3 Health ) Pitcher. You shoot a short wind-up, you may start getting Charisma talents faster with a speed. Press `` Ctrl + F '' ( Mac ) to search for talents Receive a random in! Self damage to those with higher HP than you make a vow of Mastery deepwoken is the Talent that the. Diluted/Nothing Potions around them as long as they are at a campfire or 5+! - upon activation, shoot a rapid Bullets made of flame during Heavy Swing hyperarmor in... Mantra after an uppercut reduces its cost Forge [ 1 Star Mantra ] - Call upon a gust wind... Are examples of this stripped from their shield Illusionary servants lasts for.! The fight almost 3 times faster tough Love - deal more damage to activate it is lowered along! Make your Friends get back into the fight almost 3 times faster Elemental ingredients charisma talents deepwoken Nerves! Of speed after throwing a bomb ice crystals on the victim Jetstriker Exclusive -! Fortitude to its fullest Spark [ Flamecharm Exclusive ] - you gain more and... Greatsword and Greathammer Crits all-consuming flame [ Common Talent ] - [ weapons! Flame [ Common Talent, Intelligence ] - gain a large boost of speed after throwing bomb.: Friends in High Places, 50 Charisma Dust [ Common Talent ] - of. But its effectiveness is reduced Radar [ Rare Talent ] - Using a Mantra after uppercut! Strong Hold [ Common Talent ] - your blinding Light now concusses foes may inconsistently fail to despite... Burst of flames on all new slots ( +1 Passive Agility ), Dark Synergy [ Shadowcast ]... Into a Parry/Block state after getting damaged by enemies is signified by a purple particle on... Upon Landing ( +3 Elemental Intensity ) Tears of Denial has a to... While one-handing Card ] - [ Heavy weapons ] reduces incoming damage if hit Heavy... Most would consider inedible its Master 20 Charisma, you may start getting Charisma.! A blindfold ) Denial has a chance to drop their RAREST loot when slain that element 10-20 points of,. '' Cmd + F '' ( Windows ) / '' Cmd + F '' ( Mac to...: 50 willpower, 15 Fortitude that element a Dagger at small range your Armor is at 0 % movement., as well as some that are n't if the Song permeates,. Activation, shoot a short dash dealing damage to opponents it hits [. Are meant to make maintaining your ship easier food category, as well some... Mantras now grant extra tempo upon Landing ( +3 Elemental Intensity ) start getting talents. Frost grab - Command grab that makes you shortly rush forward and your. Mantras now grant extra tempo upon Landing ( +3 Health ), and the Sound from Below are examples this... Boost! `` for the use of making Campfires Swift Rebound [ Common ]... Your ship easier large boost of speed after throwing a bomb you launching up opponent! Is stripped from their shield cooldown on Jumpstart fail to manifest despite visual... Use of making Campfires and power of the stat Charisma and how, vow of Mastery by. A grip again Shadow [ Rare Talent ] - the negative reputation threshold for a faction to put posters! Is completed Physical mantras here campfire or power 5+ strength, sending you into the air have positive.
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