* Now includes a dummy dll with the old filename (OBSE_Kyoma_MenuQue) to ensure the old dll doesn't accidentally get loaded. I have the new updated SKSE but for some odd reason skse64 doesn't want to work. Karma: 0 +1-1. MO2 still gives me that error, and the MenuQue log still appears fine from what I can tell. Yessir. The failed plugins are: To uninstall No dice, game still says MenuQue not installed. done. Hi. Replies on bugs you reported. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. Submitted an error report on the Discord, I'll post back here if I learn anything. WXPSP3 WB287 OBSE 0020 Oblivion GOTY Edition. I have that installed and enabled though EDIT: Whoops, sorry, load order is incorrect I think, the Morrowblivion files are way too far down the list. Lutris log: Start monitoring process. As . 144KB. Also no idea. How do I fix. Copyright 2022 Robin Scott. Added a MenuQue popup to show the bonuses that your punches get; Got rid of all token scripts. (00000001 Elys_USV 0000005D) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll<br> plugin C:\Program Files\Bethesda Softworks . Ever since I upgraded to Mint 20.3, Oblivion won't launch. MO2 is giving me this message when I install MemuQue v16b: You have one or more script extender plugins which failed to load! Create an account to follow your favorite communities and start taking part in conversations. File size. Don't have time to test it right now but I'll let you know if that was the reason. You currently have javascript disabled. (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query . Create a new character and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. I would think remove that old mod and if you haven't done so already get the newer version. I did see a post on Nexus about it, just most of the information there appealed highly ambivalent. #1 Kweebsters Jan 15 @ 9:25am where is the new version of menuque? The DLL isn't "empty", it's 71 KB in size. Date uploaded. MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. Is there any mod's for a good natured character to take Are there any Unique Landscapes areas that shouldn't be Press J to jump to the feed. Download and Install MenuQue to see if it Solves problem if So qwertyasdfgh might have redo Detailed Installation Instructions. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. Error (s) reported: Basically, MenuQue includes two files, MenuQue.dll, which contains the plugin "OBSE_Kyoma_MenuQue" andOBSE_Kyoma_MenuQue.dll, which contains "OBSE_Kyoma_MenuQue_OLD", the latter of which is incompatible and causes the error. wineserver: using server-side synchronization. Halgari joins Nexus Mods to help shape the future of Vortex. +1-1. Yes I was wrong to call it an "empty" DLL it is in fact 71 KB size. This is a thing with MenuQue, not Mod Organizer, MO just catches it and tells you. To refresh the script extender logs, you will need to run the game and/or editor again! Why is it included? skipping config: /home/malonn/. I downloaded it, extracted it from its package and putted it in the OBSE Plugins folder. 1 2 2 comments Best OBSE_Kyoma_MenuQue.dll SDR_obse.dll Version: 1.0.10.0 sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0 SwitchNightEyeShaders.dll . done. Disable the mod containing the plugin. :D, Morroblivion GoldenSaint replace NPC version 0.01, Fixed: Fort Pinewood, Nebula Isles and Willow Flower Cottage, [REL][WIP] Vanilla Rocks Resource - Morroblivion, [FIXED] CTD on Attack on Plaza Brindisi Dorom Quest, [REL][WIP] Morroblivion Improvement Project, [REL][WIP] Morrowind Clothing for Morroblivion (shirts). I used this same version of MenuQue a long time back when installing Oblivion XP but I never read the OBSE logs so if the error was there I never seemed to notice it. I have now it was my understanding that loader wasn't used anymore unless dealing with CS? Not sure what gives. In version 16b that same OBSE_Kyoma_MenuQue.dll is 71 KB in size. Community Forum Software by IP.BoardLicensed to: Nexus Mods. done. The info was in the readme all along, lol. Powered by Invision Community. When you set up the "Forced Load Libraries" did you put a check into the check box? The new plugin might access it somehow, but I have no clue. Didn't replace the .exe from 'latest loader' package on the OBSE site. OBSE editor: initialize (version = 21.4 01020000) oblivion root = E:\Bethesda Softworks\Oblivion\ plugin directory = E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\ checking plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during . Please help! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. However, do keep in mind that only Windows 11 Pro users have access to the Group Policy . MO2 is giving me this error; You have one or more script extender plugins which failed to load! I thought MenuQue would automatically be installed with the mod, but after installing it from that link, it no longer brings up that error message, and I start properly in Seyda Neen! If you had version 9a installed back in 2010 and then installed version 16b today without completely uninstalling the older version 9a what would happen is the version 16b copy of OBSE_Kyoma_MenuQue.dll would overwrite the older obsolete version from 9a and your MenuQue will work. - Edit - The older versions of MenuQue are there available for download if you want to investigate further yourself. Using WOT HD, in the \Games\World_of_Tanks_NA folder, and the modpack says that folder contains an incompatible game version. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. Av Latta Magicka - Oblivion Magic Overhaul, Improved Skyrim Compass for Hud Status Bars, Oblivion UI Skin for Hud Status Bars (Skyrim Mode). No idea. I installed the most recent version I could see available, v16b. Authors you are tracking. MenuQue just not working for some reasons. It was your post about that the other day that turned me onto the fact that there is proper support now for Oblivion That is good, another question. Edit. Disable the mod containing the plugin. . - The ini file will be (re)created when needed. OBSE_Kyoma_MenuQue.dll is actually just a dummy file added in v15 because of users not properly uninstalling older versions that used a different naming scheme. I really don't know where's the problem. I uninstalled MenuQue_v9a-32200-1 and that fixed it. Kweebsters 15. Showing 1 - 8 of 8 comments BigRowdy Jan 15 @ 3:53am I would think remove that old mod and if you haven't done so already get the newer version. Hide or delete the plugin from the mod. - To view the command documentation you can open the "menuque_command_doc.html" file in the archive or visit the TESNexus page for the latest version. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. I manually moved all the Morrowblivion files to the top and sorted them according to the suggested load order in the Project Release thread. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. OBSE "Couldn't inject dll" Cannot run Oblivion! By using this site, you agree to our Terms of Use. How do I actually create a custom plugin load order with MO2 and LOOT ? /r/oblivionmods is the subreddit dedicated to modding TES IV: Oblivion. I'm certain, INI Path: G:\Games\GOG Galaxy\Games\Oblivion\Data\, Registering command 'mqSetMessageBoxSource' w/ opcode 25D0, Registering command 'mqGetSelectedClass' w/ opcode 25D1, Registering command 'mqGetHighlightedClass' w/ opcode 25D2, Registering command 'Kyoma_Test' w/ opcode 25D3, Registering command 'mqGetEnchMenuBaseItem' w/ opcode 25D4, Registering command 'mqGetMapMarkers' w/ opcode 25D5, Registering command 'mqGetMenuChildFloatValue' w/ opcode 25D6, Registering command 'mqGetMenuChildStringValue' w/ opcode 25D7, Registering command 'mqSetMenuChildFloatValue' w/ opcode 25D8, Registering command 'mqSetMenuChildStringValue' w/ opcode 25D9, Registering command 'mqGetMenuChildHasTrait' w/ opcode 25DA, Registering command 'mqGetMenuChildName' w/ opcode 25DB, Registering command 'mqGetMenuChildCount' w/ opcode 25DC, Registering command 'mqCreateMenuFloatValue' w/ opcode 25DD, Registering command 'mqCreateMenuStringValue' w/ opcode 25DE, Registering command 'mqGetMenuActiveFloatValue' w/ opcode 25DF, Registering command 'mqGetMenuActiveStringValue' w/ opcode 25E0, Registering command 'mqSetMenuActiveFloatValue' w/ opcode 25E1, Registering command 'mqSetMenuActiveStringValue' w/ opcode 25E2, Registering command 'mqGetMenuActiveChildIndex' w/ opcode 25E3, Registering command 'InsertXML' w/ opcode 25E4, Registering command 'mqGetCurrentQuests' w/ opcode 25E5, Registering command 'mqGetCompletedQuests' w/ opcode 25E6, Registering command 'mqGetActiveQuest' w/ opcode 25E7, Registering command 'mqSetActiveQuest' w/ opcode 25E8, Registering command 'mqGetQuestCompleted' w/ opcode 25E9, Registering command 'mqUncompleteQuest' w/ opcode 25EA, Registering command 'mqGetActiveQuestTargets' w/ opcode 25EB, Registering command 'InsertXMLTemplate' w/ opcode 25EC, Registering command 'mqGetMenuGlobalStringValue' w/ opcode 25ED, Registering command 'mqSetMenuGlobalStringValue' w/ opcode 25EE, Registering command 'mqSetMenuGlobalFloatValue' w/ opcode 26B0, Registering command 'mqGetMenuGlobalFloatValue' w/ opcode 26B1, Registering command 'ShowGenericMenu' w/ opcode 26B2, Registering command 'ShowMagicPopupMenu' w/ opcode 26B3, Registering command 'ShowTrainingMenu' w/ opcode 26B4, Registering command 'GetGenericButtonPressed' w/ opcode 26B5, Registering command 'SetMenuEventHandler' w/ opcode 26B6, Registering command 'RemoveMenuEventHandler' w/ opcode 26B7, Registering command 'GetMenuEventType' w/ opcode 26B8, Registering command 'GetFontLoaded' w/ opcode 26B9, Registering command 'UpdateLocalMap' w/ opcode 26BA, Registering command 'GetLocalMapSeen' w/ opcode 26BB, Registering command 'GetWorldMapData' w/ opcode 26BC, Registering command 'IsTextEditInUse' w/ opcode 26BD, Registering command 'GetMousePos' w/ opcode 26BE, Registering command 'SetWorldMapData' w/ opcode 26BF, Registering command 'GetWorldMapDoor' w/ opcode 26C0, Registering command 'GetTextEditString' w/ opcode 26C1, Registering command 'ShowTextEditMenu' w/ opcode 26C2, Registering command 'SetTextEditString' w/ opcode 26C3, Registering command 'tile_GetFloat' w/ opcode 26C4, Registering command 'tile_GetString' w/ opcode 26C5, Registering command 'tile_HasTrait' w/ opcode 26C6, Registering command 'GetLoadedFonts' w/ opcode 26C7, Registering command 'tile_SetFloat' w/ opcode 26C8, Registering command 'tile_SetString' w/ opcode 26C9, Registering command 'tile_FadeFloat' w/ opcode 26CA, Registering command 'tile_GetInfo' w/ opcode 26CB, Registering command 'tile_GetName' w/ opcode 26CC, Registering command 'GetTextEditBox' w/ opcode 26CD, Registering command 'GetMouseImage' w/ opcode 26CE, Registering command 'SetMouseImage' w/ opcode 26CF, Registering command 'GetSkillCode' w/ opcode 27B0, Registering command 'IncrementPlayerSkillUseF' w/ opcode 27B1, Registering command 'TriggerPlayerSkillUseF' w/ opcode 27B2, Registering command 'ModPlayerSkillExpF' w/ opcode 27B3, Registering command 'GetPlayerSkillUseF' w/ opcode 27B4, Registering command 'GetPlayerSkillAdvancesF' w/ opcode 27B5, Registering command 'SetPlayerSkillAdvancesF' w/ opcode 27B6, Registering command 'GetRequiredSkillExpF' w/ opcode 27B7, Registering command 'GetSkillUseIncrementF' w/ opcode 27B8, Registering command 'SetSkillUseIncrementF' w/ opcode 27B9, Registering command 'GetSkillGoverningAttributeF' w/ opcode 27BA, Registering command 'SetSkillGoverningAttributeF' w/ opcode 27BB, Registering command 'GetSkillSpecializationF' w/ opcode 27BC, Registering command 'SetSkillSpecializationF' w/ opcode 27BD, Registering command 'GetAllSkills' w/ opcode 27BE, Registering command 'ShowLevelUpMenu' w/ opcode 27BF, Registering command 'SetTrainerSkillC' w/ opcode 27C0, Registering command 'GetRequiredSkillExpC' w/ opcode 27C1, Registering command 'GetSkillSpecializationC' w/ opcode 27C2, Registering command 'SetSkillSpecializationC' w/ opcode 27C3, Registering command 'GetTrainingMenuSkill' w/ opcode 27C4, Registering command 'GetTrainingMenuLevel' w/ opcode 27C5, Registering command 'GetTrainingMenuCost' w/ opcode 27C6, Registering command 'GetSkillForm' w/ opcode 27C7, Registering command 'GetAVSkillMasteryLevelC' w/ opcode 27C8, Registering command 'GetAVSkillMasteryLevelF' w/ opcode 27C9, Registering command 'tile_GetVar' w/ opcode 27CA, Patched default faction rank text to None, UIMessage duration fixed with default length of 3 seconds. MenuQue is an OBSE plugin which is downloaded here. Hi, just reporting a possible issue. Install hundreds of mods with the click of a button. #1. Beitrge 1 - 8 von 8. So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. The explanation that I recall reading somewhere is that if that older obsolete version was allowed to remain intact it would cause problems. An OBSE Plugin that adds various additional UI functions , some quest functions and some misc functions. It is that way to preserve the info so others may find it. From the limited search I have done it appears this has been going on for some time, so I don't think there is a solution out there. Please re-enable javascript to access full functionality. Both game and modpack downloaded today, mudpack 1.9.1.2_13. done. Bug Report - Other: Vortex 1.15 keeps saying my OBSE plugins are incompatible with the version of OBSE, using Gog version of OBSE, as well as Gog version of OBSE #5814. . I do know that it doesn't cause any issues with the game, though. DXVK v1.9.2 and 1.9.3 both crash. Obs freezes/stops sending data then becomes unresponsive, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. The powerful open-source mod manager from Nexus Mods. 2022 Step Modifications Bug reports on your files. Is it necessary? If you look at an older version of MenuQue (I have a downloaded copy of version 9a) you'll see that the file OBSE_Kyoma_MenuQue.dll is 293 KB in size. Submodule initialization completed successfully. The full obse log is as follows: RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) RegisterCommand GetAVSkillMasteryLevelC (27C8) RegisterCommand GetAVSkillMasteryLevelF (27C9) RegisterCommand tile_GetVar (27CA) plugin C:\Games\Oblivion\Data\OBSE\Plugins\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll (00000002 obse_training_fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll (00000002 sr_Oblivion_Stutter_Remover 00004125) loaded correctly patched loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading mod list from co-save Loading strings Loading array variables DoLoadGameHook: C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.ess loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading globals. Is Mo2 installed in a directory not controlled by Windows UAC and out of the games directory? It's easy! I checked the ConstructionSet.ini paths and they match Oblivion.ini. Thanks for the update. . * Minor changes to layout of source files and docs. BigRowdy 15. reported as incompatible during query[/code. Our official mod manager Vortex will allow you to download and install collections, or even create your own! Then, I tried sorting it with BOSS again and used user rules to put Morrwind_ob.esp after the .esm, and the Chargen and Transport mod before the other Morrowind_ob files. - (for modders) The name of the plugin (to be used with IsPluginInstalled) is "OBSE_Kyoma_MenuQue" and the current version number is 16. Or do we just delete the plugin? MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. installer reports unsuitable game client detected, wants 1.9.1.2. . ModOrganizer2/modorganizer Wiki? Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Thank you! If you are not able to enable the Memory Integrity function from the settings menu because of the incompatible drivers error, you can also use the Group Policy Editor to enable the feature. Did you download the obse_loader.zip and overwrite the one that comes with the main archive? Using the 'latest loader' from the OBSE site didn't change anything. Method 1: Try Enabling Memory Integrity using Group Policy Editor. Is this something I should just ignore? First Playthrough Bug Report [RESOLVED] Problems with distant terrain; UCWUS and corrupted . Tracking preferences. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. MenuQue v9a. Press question mark to learn the rest of the keyboard shortcuts. Edit 2. OBSE sees that it's incompatible, writes that to the log and then ignores it, so no harm done. I believe that empty DLL was added to overwrite an older version of MenuQue's DLL to prevent problems. Anyone found a work-a-round for the MenuQue being too old for the current xOBSE? The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. It is easy to overlook. I think you could also just delete the DLL giving the error. You haven't done anything wrong. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. Manual . New images and videos added to your files. Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days.