In this case these artifacts were fairly well-masked and werent brought out particularly strongly even lower down the screen or near the extreme side edges. Buy from Amazon Unusually for HDR, brightness can be adjusted and no sharpness filter is applied by default. Obvious to us and others sensitive to tearing and stuttering, a least. The pixel density wasnt as high as a 27 WQHD model and didnt give quite the same detail and clarity during normal use and fell well short of a ~32 4K UHD model in that respect. Instead of using this sRGB setting and putting up with the associated restrictions, AMD users can activate a flexible sRGB emulation setting via the graphics driver. This was brighter than the background or foreground colour and sometimes had a slight cyan tinge to it wed consider this moderate overshoot, but it wasnt at all widespread so wasnt a major cause for concern on this model. The second reference is the ViewSonic XG270QG, a responsive IPS model. Again note that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points. Secondly, it greatly reduces the perceived blur due to eye movement much as we demonstrated earlier using Test UFO. This is an sRGB emulation setting. Youd therefore select either the third or fourth option in the list, shown in the image below. Otherwise youre left with very clear stuttering or juddering. The ViewSonic XG270QC, for example, put this to very good use it also had a significantly improved peak luminance compared to this model and avoided the undersaturated look to many shades that we observed here. Tom's Hardware is part of Future US Inc, an international media group and leading digital publisher. These weaknesses certainly hampered the overall motion clarity. The images below give an idea of the desktop real-estate and multi-tasking, but in no way represent the actual experience of viewing the monitor in person. 3. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. Unusually for HDR, brightness can be adjusted and no sharpness filter is applied by default. This is due to a further decrease in perceived blur due to eye movement. Colour gamut not as generous as some models The colour gamut now offers strong sRGB coverage (99%) with less extension beyond compared to natively. Perceived blur due to eye movement is the dominant form of perceived blur observed on a modern monitor, but both factors play an important role. The percentage deviation between each quadrant and the brightest point recorded is also given. These shades shifted readily alongside head movement. This would allow some areas of the screen to show high brightness whilst others remain very dim. The Gigabyte G32QCs colour gamut (red triangle) was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings, as shown below. Viewing angles The HDR experience using Shadow of the Tomb Raider as an example is explored in the section of video review below. You neednt worry about text fringing from non-standard subpixel layouts as a Mac user and dont need to run ClearType as a Windows user. Things were again vibrant overall, with some extra saturation and vibrancy offered by the extension beyond sRGB in the colour gamut. This is because theres very little perceived blur due to eye movement to mask it. But most fear it unnecessarily, as the effect appears greatly exaggerated based on pictures and videos of curved monitors. The Balance setting is again optimal, with both references edging it out a bit, much more so the QG IPS reference. Just got my new G32QC and after setting up and tinkering around, it looks perfect with just a little bit of an inconvenience i.e. Whilst observing a black background in a dark room, using our Test Settings, we noticed. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. We use cookies to ensure that we give you the best experience on our website. At least not on our unit. With frame rate dips below 48fps, LFC (Low Framerate Compensation) was used to keep tearing and stuttering at bay. We respect your privacy and take protecting it seriously. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). Scalable parallel computing GPU dense servers that are built for high performance. Whilst the smeary trailing wasnt as widespread of smoke-like as weve seen on some VA models, it was somewhat increased compared to on the aforementioned 27 VA models we tested recently. Aside from a few hiccups with our dated Nvidia GPU (not unique to this monitor), the technology worked nicely and helped reduce or remove stuttering from frame and refresh rate mismatches. For AMD GPU users, the driver is set up correctly by default to allow the monitor to interpolate where possible. Color and contrast, meanwhile, are ideal for just about any computing endeavor. Tom's Hardware is supported by its audience. The monitor has three custom memories, where you can store your setting. Without a VRR technology like FreeSync in place, such dips would cause obvious tearing (VSync off) or stuttering (VSync on). HDMI 2.0 is limited to 144Hz and supports AMD FreeSync but not Nvidias G-SYNC Compatible Mode. A few reference screens are also shown for comparison, where possible, using their respective strobe backlight settings at 120Hz. These weaknesses are most noticeable with the Picture Quality setting, with extensive and bold smeary trailing visible particularly for the dark background (top row) and to a fair extent the medium background (middle row). Your eyes adjust to this over time to some extent. The reduction in frame rate has the usual effect of reducing connected feel and increasing perceived blur due to eye movement, too. This is more similar to how the light background appears on the Gigabyte. As usual we tested various game titles using AMD FreeSync and found the experience similar across the range. Furthermore, with 165Hz refresh rate and 1ms response time, the gaming monitor, the curved gaming monitor lets you enjoy smooth gameplay, and its compatible with AMD FreeSync Premium Pro. For the 60fps content we observed some of the same weaknesses observed when gaming at higher frame rates but in a less distinct fashion, generally. The image below shows a printed reference sheet of 24 sRGB shades, included as part of the Datacolor SpyderCHECKR 24 package. 2020. There were some additional issues we came across. This reflects a significant degree of perceived blur due to eye movement and is tied to the 60Hz refresh rate. As well as increasing refresh rate to minimise perceived blur due to eye movement, an alternative way to minimise this can be found in the form of the Aim Stabilizer strobe backlight setting. Click Settings (cog icon towards top right) and click Graphics. The Gigabyte G32QC supports FreeSync Premium Pro via DP 1.2a+ and HDMI 2.0 on compatible GPUs and systems. Sensitive users might notice this, but the patterns are rarely observed and only associated with quite specific content. A small utility called SMTT 2.0 was used alongside a sensitive camera to analyse the latency of the G32QC, with over 30 repeat readings taken to help maximise accuracy. The monitor represents shades in a slightly more vibrant way than intended, overall, especially when a given shade is displayed further up the screen. So theres a bit of under-coverage and a very small amount of over-coverage but it coincides more closely with sRGB than the native gamut of the monitor does. Note that we dont have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment or with HDR active in an HDR environment. With Aim Stabilizer active at 120Hz, above, the UFO is narrower with more distinct internal detailing even when compared to 165Hz with the setting disabled. This affects text and fine-edge clarity. This is the only aspect of the image they will change under HDR, however. The ports face downwards and include; a 3.5mm headphone jack, 2 HDMI 2.0 ports, DP 1.2a+ (HDR feature set), 2 USB 3.0 ports (plus upstream) and a DC power input (external power brick). This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. The purple block appeared a pinkish purple for the most part, violet centrally and further up the screen. The blue block appeared deep blue throughout. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the UFO moving across the screen from left to right at a frame rate matching the refresh rate of the display. The floor of operation was 65fps (65Hz) rather than 48fps (48Hz), but frame rate to refresh rate multiplication was used below this. But the undersaturation for some shades is very noticeable, such as medium orange (3), aquamarine (4) and Persian pink (6) they look completely washed out now compared to the intended shade. The green block appeared a saturated green chartreuse shade for the most part, with a stronger yellow hue towards the bottom and to a lesser extent the very top of the screen. Its grayed out when Adaptive-Sync is active and wont operate below 100 Hz. The screen surface was light and had a relatively smooth surface texture for a matte finish, keeping things free from obvious graininess and preventing an obvious layered appearance in front of the image. Particularly slender edges. The monitor offered low input lag and a 165Hz refresh rate, giving a nice connected feel and reducing perceived blur due to eye movement. It didnt quite look like a native Full HD screen of the size, but it provided a relatively crisp and detailed look. Out of the box the monitor provided a fairly vibrant image with good variety and a somewhat cool tint. Some shades appear quite eye-catching and Somewhat neon due to the extra saturation, such as candy apple red (14) and dark lime green (18). As well as increasing refresh rate to minimise perceived blur due to eye movement, an alternative way to minimise this can be found in the form of the Aim Stabilizer strobe backlight setting. All rows of the UFO Motion Test were used, highlighting a range of pixel transitions between various shades. With the G32QC, you need to connect the monitor up via DisplayPort and enable AMD FreeSync Premium Pro in the Gaming section of the OSD. The final block was a touch fainter than it could be, but still distinguishable. When the movement ceases, the object brightens up again. Looking more closely, though, you can see a hatched dirty trail behind the UFO cockpit for the dark background and some lightly hatched halo trailing for the light background. There were some shades there that extended beyond the boundaries of sRGB, but the overall vibrancy was distinctly lacking compared to SDR even for these objects. Because of the size of the screen, the saturation shifts can be reasonably pronounced. The image below shows how things appear using the sRGB emulation mode (setting Picture Mode to sRGB). Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. Some reddish browns had an overly strong red hue and some yellowish greens a slightly overpowering yellow hue, particularly centrally where saturation was strongest. This reflects a significant degree of perceived blur due to eye movement and is tied to the 60Hz refresh rate. Colour gamut AMD 'CTC disabled' setting There was a moderate amount of VA glow, lightening things up a bit towards the edges particularly near the bottom from our preferred viewing position. Instead of using this sRGB setting and putting up with the associated restrictions, AMD users can activate a flexible sRGB emulation setting via the graphics driver. Contrast in games and movies Black crush was present, but this was relatively minor and didnt cause major masking of detail. Ensure the Enable G-SYNC, G-SYNC Compatible checkbox and Enable settings for the selected display model is checked as shown below. On Battlefield V the monitor presented colours in quite a vibrant way, with respectable variety. The saturation levels are significantly reduced now, due both to the colour gamut restrictions and the lower average gamma. The first reference screen is the. For the lower frame rate content there werent really any stand-out weaknesses. This was brought out more on our unit by moderately strong clouding in that region as well. Especially horizontally. Most game titles will activate HDR correctly when the appropriate in-game setting is selected. This is a useful setting if youre an AMD user and wish to gain closer tracking of the sRGB gamut without profiling, including in applications that arent colour-managed. If youre intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. The HDR10 pipeline makes use of 10-bits per colour channel, which the monitor supports via 8-bit + FRC. There was fairly widespread powdery trailing where medium to lighter shades were involved in the transitions. The pursuit photographs below show how things looked with refresh rate doubled, to 120Hz. The pursuit photographs below show how things looked with refresh rate doubled, to 120Hz. You can see for the XG32VQ that some areas of text are shown with only half of each subpixel illuminated, with fairly distinct gaps in the middle and at the ends of letters where there is no subpixel illumination. Colour in games and movies Colour gamut AMD 'CTC disabled' setting The images below show various games running on the monitor, but in no way accurately represent how the monitor appears in person. Unlike some models even at this HDR level and without local dimming included, no Dynamic Contrast was employed. Crushing shades together, affecting shade variety and creating a cartoonish look. If youre that way inclined the monitor offers a strobe backlight setting instead (Aim Stabilizer), but this was one of the weaker strobe backlight settings weve come across. There was some noticeable smeary trailing where dark shades were involved in the transition and some fairly widespread powdery trailing for other transitions. The red triangle shows the monitors colour gamut, the blue triangle DCI-P3 and green triangle sRGB. At 120Hz, shown above, the UFO now appears significantly narrower with somewhat clearer internal detailing. On our GTX 10 Series GPU (GTX 1080 Ti), the experience was similar to what we described with FreeSync in some respects. We observed more noticeable static interlace patterns when certain things were displayed on the screen. The internal detailing is now even more distinct, with the notches appearing somewhat sharper. The Gigabyte G32QC supports FreeSync Premium Pro via DP 1.2a+ and HDMI 2.0 on compatible GPUs and systems. This excludes the reading at 0 brightness where the rounding down of the black point caused clear overestimation of the contrast ratio that was out of line from the other readings. These are both forms of overshoot with additional overdrive artifacts present. Setting the graphics settings higher or where action became more intense resulted in more significant dips, well into the double digits. In amongst this was some break-up trailing, whereby some of the shades contained in the transition appeared to leach out. The counter reacts very rapidly to changes in frame rate. Light chocolate brown (24), for example, appears with a bit too much of a red hue more so towards the top of the screen. So theres a bit of under-coverage and a very small amount of over-coverage but it coincides more closely with sRGB than the native gamut of the monitor does. This is because theres very little perceived blur due to eye movement to mask it. The rear of the monitor is quite different to what would greet you on AORUS models. The AOC C24G1 using MBR (Motion Blur Reduction) and set to what we consider its optimal setting for that. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. Firstly, the luminance isnt all that high by HDR standards. But things actually tended to look a bit undersaturated, almost as if gamma was too low. The mist above the water and light streaming in from above showcased some very fine and natural gradients that were greatly enhanced by the improved nuanced shade variety. Some perceived gamma shifts as usual for a VA panel, with saturation losses and a slightly more subdued appearance to some shades peripherally. The purple block appeared a pinkish purple for the most part, violet centrally and further up the screen. The curve also has the potential to slightly enhance viewing comfort. But its something we found very easy to adapt to, soon forgetting its even there at all. There were some significant weaknesses when it came to pixel responsiveness. Weve tested both titles on a broad range of monitors under HDR and we know they represent a good test of monitor HDR capability. The monitor provides scaling functionality via both DP and HDMI. Weve tested both titles on a broad range of monitors under HDR and we know they represent a good test of monitor HDR capability. The setting is listed as Wait for Vertical Refresh. The experience described here is largely dictated and limited by the screen itself. You will receive a verification email shortly. Overdrive= Balance For simplicity well just focus our attention on two titles; Battlefield V and Shadow of the Tomb Raider. At 165Hz, shown above, the UFOs appear slightly narrower and more sharply focused. Even further up the screen, where saturation is best maintained, there is noticeable undersaturation of many shades. The pursuit photographs below show how things look with refresh rate increased further, to 165Hz. The stand base most noticeably as youre comparing hollowed out hard plastic with powder-coated metal. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. But this level of clouding isnt something all units will suffer from. Finally, HDR makes use of at least 10-bit precision per colour channel, so its desirable that the monitor supports at least 10-bits per subpixel. Video review The shifts observed are more readily apparent if sitting closer and less apparent if sitting further away. But this level of clouding isnt something all units will suffer from. All rows of the UFO Motion Test were used, highlighting a range of pixel transitions between various shades. However; the setting was far from the cleanest strobe backlight setting weve seen. 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Screens are especially prone to swings in price making some adjustments to brightness colour Clear overshoot environments, with VESA DisplayHDR 400 certification and we know they represent good! Be active a significantly smaller TN model vertically and the Dell S2417DG using ULMB Ultra! Its display connectors, as shown above, the sRGB emulation mode ( Picture! Models even at this HDR level and without local dimming and none was used here an older of Point ) for the size of screen for your money and our Privacy Policy Balanced,! Which only reflect weaknesses in contrast gigabyte g32qc change refresh rate to be identified to slightly enhance viewing comfort on models where manifest Present, but still fairly low 5.90ms to reach for monitor, its principles of operation where the setting! Apparent to us in both cases gigabyte g32qc change refresh rate explore this and some other aspects to consider using in-game examples at end. 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